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After browsing around at the Google play store, I recently found this little game. Don’t Get Fired! “Hardcore company survival”, to quote the description, so what are we waiting for? Let’s do it! Starting up
After you open the game, and Google threatens to keep spamming you if you don’t log into “Play Games”, you are greeted with a simple start button, amidst a burning man and a crowd of lackluster individuals. You are a happy man who has just arrived in Korea, to pursue a career, and almost immediately, you’ll probably fail the first three or so job interviews. When you do get hired, the game begins, and you’re presented with every college graduates first nightmare. Nobody in the entire business works except you, and everyone dumps all their work off at your desk, but not before your mother calls you “up to ten times a day” asking you to buy her a $10,000 purse. Gameplay So, if you’ve been playing the game for more than ten minutes, and haven’t figured out the point of the game, there’s not much I can do for you... basically, you don’t want to get fired. That’s the main goal, but just a warning, you’re going to get fired, a lot. This game is surprisingly difficult. The idea behind it is that you want to be promoted, up to the position of president within the company, but every time you’re fired, you’re sent off to a new company and your position is pushed back two levels. Meaning if you were level three in the company or below, you’re back to level one, which is very frustrating. You start out as an intern. You do a lot of busy work for everyone else in the company, and don’t get a pension if you’re fired. If you do enough work, you get a chance of leveling up to the next position, which is contract staff. Your chance of leveling up is displayed below your xp bar, and the top center of the screen. When you get high enough in the company, and reach assistant manager or above, you can assign all of the positions below you work to do, which earns you xp and money when completed, and finally, someone is getting some work done for once! I haven’t gotten above manager (tier five), which isn’t too bad, considering how exponentially more difficult the game gets as you go along. I’m not sure how it’s possible to get to some of those positions that you get later in the game, like the car for 70 grand, but that’s probably a secret only the pros know how to activate (which I am not). The Score I give each game three scores, each based upon how different people see the game. Usually these categories consist of my own opinion, a casual opinion, and a hardcore opinion. For the casual gamer, the game is a good, 70 out of 100. It’s a fun app to play, it’s fun to try to shoot for the gold and see if you’re able to take it all the way. It’s technically missing some things, and could use a grammar lesson, but overall, it’s an average app for the average person. For a hardcore gamer, it’s hard to tell if you’ll like the game, or hate it, so I’ll be safe and say it’s a 62 out of 100. It’s a fun game to play don’t get me wrong there, but it’s definitely missing some things, as mentioned before, and could still use some more goals besides the obvious. It’s not as good as a PC or console game, and is still a bit low on the scale of how good a really good game can be, but for an independent developer making a fun app on the phone, it’s alright, but I still have to give it an above basic rating, not as good as some other things I’ve done in the past. As for me, the games a 72 out of 100. I’m more on the casual side of things when it comes to this game. I like the atmosphere, and the concept, and I know I’ll probably never get to the end, but that’s OK. For me it’s about the experience of getting there, even though the gameplay is pretty much the same all the way thought the play session. An average experience. Did you get the game yet? Why not? It’s free, and its generally fun, as mention before, so why not try it! Did you like the review? Hate it? Why not head on down to my social media and tell about it! As always, I’ll see you next time. G’day mates! |
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February 2018
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