As you’ll no doubt remember from the last installment in this series, we discussed what VR and AR were, and how they could be potentially used to create advanced simulated environments, more advanced and detailed than the real world. However, beyond the prerequisite leisure and entertainment these technologies will no doubt bring about, how can they be used practically?
G’ day mates! Although I haven’t uploaded at all this week, I haven’t stopped thinking about this subject. What can we use this for? That’s the third step in the inventing tier, by the way. Step one, what can we do? Step two, what could we do? Step three; what can we use this for? Step four, how can we make this? And step five, how will we be making it? Let’s go over some of those now.
Step one: what can we do? We discussed this one last time, but to go over it again, we can already use VR technology, for sure. Every year, hundreds of new video games come out, chock full of virtual worlds, lore, and such, not to mention the hundreds of applications for VR headsets. Clearly we already got VR, or virtual reality for those who still don’t know, covered, but what about AR, or augmented reality? One could say that we’re getting there. Machines are being developed (mostly for games) that let you “walk” around in a virtual space, as well as, some other doodads, but clearly we’re still making progress. However, this leads us into tier two.
Step two: What could we do? This subject was the main focus of the last article (linked above, if you haven’t figured that out already). To summarize, the main focus would no doubt be able to experience unrealistic scenarios in a controlled and safe environment. You could live out fantasies, maybe go over to Classic Rome, or visit the mole people in the center of the earth. Maybe have adventures in your favorite video game. Who knows, because the center of the galaxy is the limit on such an invention! Having fun is great and all, but everyone knows that the only inventions that last are ones with practical applications aside from their primary ones. TV, video games, phones, and such can all be used for something besides mere amusement, so that’s how we get into step three, and our main subject of the day.
Step three: What can we use this for? That’s a really good question, and an important one at that. What are the practical applications of this device? At first, it seems, there isn’t any. I mean after all, people rarely use games, of any kind, for any sort of education, but when you start to consider what exactly this device is, at its core, you can easily come up with a whole list of uses. At the core of this invention, it is a simulation: a fake world designed to simulate another. What can this be used for? Well, anything you want to prepare for without risk. Now that I put it that way, certainly, a lot of ideas start to come up. However, I’m going to be focusing on five major, potential, uses for such an invention, that will all no doubt become commonplace by the time this goes live:
Epilogue: what about four and five? Steps four and five, of course, we have no way of knowing about. To save you the time it would require to go up and read it yourself, the main focus of point four was how we’re going to get this technology, while the main focus of point five was what modes of production will be in place to actually create this technology. Using information we learned about computers from the singularity article, and from the VR/AR article from last time, as well as, the assistance of one of my favorite source of ideas for these types of articles, http://futuretimeline.net/, we can already assume that computer are pretty much going to keep getting better and better, indefinitely. Using the concept of Moors Law, and using the average computer memory and storage space, we can assume that by 2040, the average computer should have about 100TB of storage space, and about 500GB of memory (or RAM) easily, which should be plenty to run a complete simulation like the one described, but as for the AR technology that will allow you to have physical experiences inside the machine, that we can simply not know. Futuretimeline predicts that the first human brain will be simulated by 2025, and the first miniature “brain” computers will be implanted into humans, but only time can tell, can’t it?
Anyways, thank you all for reading this article all the way through. By making it this far, you not only get a gold star (yay!), but my exclusive approval to leave your comments down below. I want to hear what you have to say on the subject, good or bad. PS: The more activity you drum up down there, the more attention I get, so if you like me, be sure to let me know. Once again, thank you!
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